Hi. This is the fourth post I’m writing about how I published my first game.
In the previous one I’ve wrote about how I’ve defined the assets I would need for the game.
I’m not designer so I was decided to hire a professional to do all the art for me.
There are some issues I should address:
- where would I find them?
- how to chose the best one and still keep my budget?
- how to specify what I need?
- how to pay? In advance? I don’t think so.
Continue reading “My Fisrt Game – How to outsource art for your game using freelancing sites”
MOTODEV Studio for Android is an Eclipse IDE customized by Motorola to ease the development of Android applications.
One could use the Eclipse + Google’s ADT plugin but I think MOTODEV Studio is far better than Eclipse IDE + ADT Plugin solution.
In this post I will show you how to
- download Motorola-specific handset emulators
- add emulators to the development environment
- configure emulators in order to run them at the same size than real devices
Continue reading “Adding emulators to MOTODEV Studio for Android”
Today I’ve updated my Android SDK. After that I was unable to export obfuscated packages.
The error message:
conversion to dalvik format failed with error 1
Continue reading “Error using ProGuard with android-13”
The last post I told you how I decided which game I’d develop. Moreover, I’ve explained how I wish to represent the game in the mobile device.
To recap, Even or Odd rules are::
– there are two players. One designated even and the other one designated odd. One player is a human being and the other is a robot.
– each one can show any number of fingers between zero and five.
– the sum of both fingers is either an even or an odd number. This defines who won.
To represent all possible hands each player could chose I would need at least five hands. But it would be a little confusing to show both users hands pointing to the same side.
Continue reading “My Fisrt Game – Defining which assets were needed”