Today I bought an amazing book about cocos2d.
Amazing? Yes. You may be wondering why.
Let me tell the reason: it has 100 recipes ready for use.
There is no need to reinvent the wheel in order to solve day-to-day problems.
Cocos2d for iPhone 1 Game Development Cookbook is available in both print and digital forms.
When I get it I’ll write a review.
Facebook has a big flaw: it doesn’t let you customize the look and feel of your pages and profile.
Surfing on the net I found out a way to easily customize my facebook page. Continue reading “How to personalize your facebook layout”
Today I was trying to get the MD5 fingerprint of my signing certificate (the one I use to sign my Android programs).
The command is pretty straight
keytool -list -alias alias_name -keystore my-release-key.keystore
Continue reading “How to solve keytool error unknown format type at”
Hi. This is the sixth of a series of reports that I will post each and every month summarizing my progress.
December 2011 was another great surprise. My earnings from Android games, ads and url shortener all rised.
Continue reading “Income report #6”
Today I tried to generate an ofuscated apk file and got the error message
conversion to dalvik format failed with error 1
I’ve already written about this error here. The solution is exactly the same. It seems that when I requested SDK Manager to update my Android SDK it messed my proguard up.
JNI is a knowledge anyone developing games with cocos2d-x must have. As I don’t known it enough to feel comfortable with the theme so I started studying it myself.
During my learning process I like to take notes and share what I’m discovering. This post aims to be an introductory text on JNI. I will try to teach you the basics so you can understand how it works and how to integrate your own Java / native code (C/C++).
It is essential when developing games for Android using cocos2d-x.
There are 2 scenarios when it comes to JNI:
- Java code calling native code (C/C++)
- Native code (C/C++) calling Java code.
Continue reading “JNI crash course tutorial – Part 1”
2011 is gone. It was a great year for me. I made 2 games, I’ve learned a bit of AndEngine, cocos2d-x and in-app advertising among other things.
My blog started on April with 0 reader and it finished December with 5,676 visitors (3,894 been unique visitors) and 9,337 page views.
Thank you all that have helped me so far. I really appreciate that.
In 2012 I want to achieve the following goals:
- write at least 5 applications.
- write at least 12 tutorials in order to help other people (as I have tendinitis I can’t write as much as I wish but I will do my best).
- reach at least 20,000 unique visitors per month.
As you can see my goals are not that hard to achieve (I prefer to let my expectation in a realistic level).
Happy coding to everyone.