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Category Archives: andengine
Choose the framework and language that best fits your needs for gaming development
I’m getting more and more confused about so many (amazing) options available for mobile development. In the beginning I’ve came across andengine, libGDX, cocos2d for iPhone. These frameworks are platform specific.
My Fisrt Game – Defining which assets were needed
The last post I told you how I decided which game I’d develop. Moreover, I’ve explained how I wish to represent the game in the mobile device. To recap, Even or Odd rules are:: – there are two players. One … Continue reading
My Fisrt Game – Choosing the game to be developed
In the last post I wrote how I chose the platform and the framework that I’d use for developing my games. Now I’m going to write how I decide which game I would develop. I’ve developed softwares for CTI, such … Continue reading
My Fisrt Game – Introduction
Hi. Now that EvenOrOdd is published I will write a series of articles explaining the process of my first game development. I will do it hoping to help anyone that like me wants to develop for the mobile platform and … Continue reading
A book about game development using AndEngine
AndEngine is an awesome engine to develop games on android platform. I love it. Moreover, AndEngine has a wonderful community. You can rest assured that you’ll find help anytime you need it. To make things better, Richard A. Rogers will … Continue reading
Not all characters are shown when using MenuScene
These days I was studying how to use the AndEngine‘s MenuScene. What is this good for? It’s good to make a menu with floating text over the screen, as shown in picture 1. It looks nice, doesn’t it? Picture 1 … Continue reading
