I’m getting more and more confused about so many (amazing) options available for mobile development.
The last post I told you how I decided which game I’d develop. Moreover, I’ve explained how I wish to represent the game in the mobile device.
To recap, Even or Odd rules are::
– there are two players. One designated even and the other one designated odd. One player is a human being and the other is a robot.
– each one can show any number of fingers between zero and five.
– the sum of both fingers is either an even or an odd number. This defines who won.
To represent all possible hands each player could chose I would need at least five hands. But it would be a little confusing to show both users hands pointing to the same side.
In the last post I wrote how I chose the platform and the framework that I’d use for developing my games. Now I’m going to write how I decide which game I would develop.
I no nothing about this. I just know that I like them and I’d like to make my own games.
As I need hand holding with this kind of stuff I decided to start from the simplest game. Bellow are the premises:
- the game should have a static background. Scrolling will be learned in the future.
- all sprites should be static. No animation at this point.
- no sound at all.
- a single player game. No network. Neither bluetooth nor TCP (wifi, 3G, whatever).
- the simplest artificial intelligence.
Now that EvenOrOdd is published I will write a series of articles explaining the process of my first game development. I will do it hoping to help anyone that like me wants to develop for the mobile platform and don’t know how to start.
I’m planning to split articles as follow:
- Introduction (this post):
- how did I decide which platform I would first develop
- what framework I would use (if any)
- what kind of game I would develop and its features.
- how to hire a graphic artist.
- monetization strategy.
- hot site.
- posts asking for beta testers
- forum posts asking for reviews
- post about the game
AndEngine is an awesome engine to develop games on android platform. I love it.
To make things better, Richard A. Rogers will release a book named Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game.
Do I need to say anything else? Happy coding.
Disclaimer: Please note that the links for the book Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game in this post are affiliate links and I do earn a commission through any purchases that you make.
If you do make a purchase, I appreciate it greatly! If you wish, shoot me an email or let me know on the Facebook Page so I can thank you personally.
Picture 1 – Menu options using MenuScene
I’ve used this example from AndEngine. This example built a menu with just 2 options (2 strings: RESET and QUIT). At first everything worked fine.