I’m so happy to announce my new game: Box Game. It’s a physics game that will challenge your skills: You have 30s to complete the level by putting boxes in the right spots.
Take a look at the video then play online and download it for your Android mobile phone. Continue reading “Box Game – Physics and skill in the same game”
Now I’m sharing my other 2 games (puzzle / skill) developed using Adobe Air. They can be played online or downloaded to Android mobile phones.
The games were made using Adobe Air. Continue reading “More games for you to play online and on your Android mobile phone”
My new dress up game is available: Warzone Dress Up was released for both playing online and on Android.
So you want to monetize your game but don’t want to use AdMob? Do you prefer to use AirPush because its high CPM?
That’s easy on both native Android and native iPhone SDKs. But is it possible to integrate AirPush in games developed with Adobe Air?
Yes. It is. Continue reading “How to add AirPush ads into my Adobe Air games?”
So you made your great game for Android / iPhone using Adobe Air and want to make some money from it?
Is it possible to use AdMob ads with them? – you may be wondering.
Of course it is. Continue reading “How to add AdMob ads into my Adobe Air games?”
There are many ways to accomplish this while users are browsing your site. One way is to try to reduce the bounce rate (the visitors who have arrived at your site from a search engine and after just one page view, have then pressed the BACK button). But you already know that you can not have a rejection rate of 0%, right?
Wouldn’t be great to be able to monetize from users that quit from your site without clicking nor browsing in it? Definetely it is!
I discovered a way to monetize users that found out my site on Google and then left him by clicking the back button. Continue reading “Earn money with users who left your site”
It’s the earnings report of my first year. Well, in July 2011 I published my first game (Even Or Odd), and on November 2011 I released my Second games (Morra MatchSticks). Both run on Android. Continue reading “Annual income report – 2012”
Hi. This is the twelfth of a series of reports that I will post each and every month summarizing my progress.
June 2012 earning performance was the best one up to now.
Continue reading “Income report #12”
Hi. This is the eleventh of a series of reports that I will post each and every month summarizing my progress.
May 2012 earning performed almost the same as April.
Continue reading “Income report #11”
In the last post I talked about the first experiment as advertiser. Now I’m publishing the results.
The first campaign was a pay-per-click type. The second one was a pay-per-impression type.
Now it’s time to see the result. Continue reading “From publisher to advertiser – part 2”