Category Archives: cocos2d

Cocos2d-x expands support to Windows 8 Metro

Yesterday cocos2d-x announced they’re supporting Windows 8 Metro. Tweet

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How to develop games for iPhone without a Mac

Hi. Many people would like to develop for iPhone, iPad and Mac but don’t have enough money to buy a Mac (me included). Tweet

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How to solve – Blackberry Playbook simulator hangs on start up

Among many platforms, cocos2d-x let us develop for Blackberry Playbook. Blackberry offers a simulator to ease development. Unfortunately my video card is rather old and my VM stops loading at the point shown in picture 1. Picture 1 – Playbook … Continue reading

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100 cocos2d recipes to ease your life

Today I bought an amazing book about cocos2d. Amazing? Yes. You may be wondering why. Let me tell the reason: it has 100 recipes ready for use. There is no need to reinvent the wheel in order to solve day-to-day … Continue reading

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JNI crash course tutorial – Part 1

Hi. JNI is a knowledge anyone developing games with cocos2d-x must have. As I don’t known it enough to feel comfortable with the theme so I started studying it myself. During my learning process I like to take notes and … Continue reading

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How to solve problems with build_native.sh and android-ndk-r7 on cocos2d-x

I’ve upgrade from android-ndk r6 to r7 today and solved some problems I’ve found with awk. After that I performed a full compilation on cocos2d-x’s HelloWorld to be sure everything else was ok. I got an unpleasant surprise: it wasn’t. … Continue reading

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How to solve problems with Android NDK-7 and AWK

Today I’ve updated android-ndk from r6b to r7. When I executed

on my Linux I got the following error message:

Tweet

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How to debug cocos2d-x and Java code using Eclipse

In the post Developing with cocos2d-x for android on Linux I told you how to compile your cocos2d-x and run it on Eclipse. Now I’m going to tell you how to debug both cocos2d-x native code and Java using MOTODEV … Continue reading

Posted in android, cocos2d, games | Tagged , , , , , , | 78 Comments

Developing with cocos2d-x for android on Linux

These days I came across a project named cocos2d-x. It’s a port of cocos2d game engine to C++ that allow us to use the same source code to generate versions for iPhone, Android, MS Window (32 bits) and WoPhones. In … Continue reading

Posted in android, cocos2d, games | Tagged , , , , , , , , , , | 26 Comments

Choose the framework and language that best fits your needs for gaming development

I’m getting more and more confused about so many (amazing) options available for mobile development. In the beginning I’ve came across andengine, libGDX, cocos2d for iPhone. These frameworks are platform specific. Tweet

Posted in andengine, android, books, cocos2d, games, iphone, qt | Tagged , , , , , , , , , , | Leave a comment