Category Archives: development

Why Thymeleaf tags are being interpreted as text instead of being processed?

These days I came across Thymeleaf.  It seemed a wonderful template engine so I started playing with it. I created a tiny project which involved just a template and some messages (for internationalization). I came across a (newbie) problem: Thymeleaf … Continue reading

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How to solve error LookupError: Entry point ‘main’ not found in egg ‘tutorial’ on Pyramid projects

This week I started studying pyramid. Following the great tutorial they provide, I got stuck with the following error:

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How to put a background image in a panel in wxWidgets

These days I was working in a program that will use wxWidgets framework. Basically, the application will have many panels and all of them must have a background image. In my mind I had 2 options: for each panel I … Continue reading

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How to install Adobe Air in Android emulator?

The tool of many that want to develop for Android and that develop for iPhone is the Adobe Air. Why? Because it lets flash developers take advantage of a knowledge they already have. And the one of the main doubt … Continue reading

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How to add AirPush ads into my Adobe Air games?

So you want to monetize your game but don’t want to use AdMob? Do you prefer to use AirPush because its high CPM? That’s easy on both native Android and native iPhone SDKs. But is it possible to integrate AirPush … Continue reading

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Why my Adobe Air game fails with error INSTALL_FAILED_INVALID_APK when I try to install it into real devices?

So you developed your great Android application using Adobe Air, it runs fine on emulator but it doesn’t install on your real device? And the error issued is

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How to add a splashscreen to Android applications

In this post I’m showing you how to add a simple splash screen to you application / game. You need the splashscreen file, a layout file and to modifiy AndroidManifest.xml accordinly.  All this will be provided here. Tweet

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How to create your own plugins for your Ruby programs

In the post How to add your own scripts to Ruby loader path and solve load errors I solved a very annoying problem for newbies (like me). With that issue addressed I continued to develop my project. It basically is … Continue reading

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How to add your own scripts to Ruby loader path and solve load errors

These days I started to play with Ruby and I needed to figure out how to load my own scripts from a sub-directory into my project folder. Tweet

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Development Enviroment

A power surge later, not only I had to buy a new no-break, a new power supply and a new HD but I had to reinstall all my programs. As I develop for both Windows and Linux platforms, I install … Continue reading

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