They were developed using the Adobe Air. Continue reading “My DressUp Games – Play them online or on your Android mobile phone”
The tool of many that want to develop for Android and that develop for iPhone is the Adobe Air.
Why? Because it lets flash developers take advantage of a knowledge they already have.
And the one of the main doubt theses flash developers have is how to install Adobe Air apk in to Android emulator.
That’s pretty easy. Continue reading “How to install Adobe Air in Android emulator?”
So you want to monetize your game but don’t want to use AdMob? Do you prefer to use AirPush because its high CPM?
That’s easy on both native Android and native iPhone SDKs. But is it possible to integrate AirPush in games developed with Adobe Air?
So you made your great game for Android / iPhone using Adobe Air and want to make some money from it?
Is it possible to use AdMob ads with them? – you may be wondering.
Of course it is. Continue reading “How to add AdMob ads into my Adobe Air games?”
So you developed your great Android application using Adobe Air, it runs fine on emulator but it doesn’t install on your real device? And the error issued is
In this post I’m showing you how to add a simple splash screen to you application / game.
You need the splashscreen file, a layout file and to modifiy AndroidManifest.xml accordinly. All this will be provided here. Continue reading “How to add a splashscreen to Android applications”
There are many ways to accomplish this while users are browsing your site. One way is to try to reduce the bounce rate (the visitors who have arrived at your site from a search engine and after just one page view, have then pressed the BACK button). But you already know that you can not have a rejection rate of 0%, right?
Wouldn’t be great to be able to monetize from users that quit from your site without clicking nor browsing in it? Definetely it is!
I discovered a way to monetize users that found out my site on Google and then left him by clicking the back button. Continue reading “Earn money with users who left your site”
In the post How to add your own scripts to Ruby loader path and solve load errors I solved a very annoying problem for newbies (like me).
With that issue addressed I continued to develop my project. It basically is composed by a main file that loads all scripts from lib sub-folder and executes some methods. Continue reading “How to create your own plugins for your Ruby programs”