Even Or Odd (my first game) didn’t have any tool in it that let me monitor in its performance. I had to use the awful reports provided by Android market. It’s a rather limited tool. So I tried Distimo monitor.
Distimo monitor is an excellent tool but by its nature it’s not able to provide fine-grained information about users behaviour.
On September 25th I released my second game named MatchSticks. But this time a took care to provide it with abilities to let me monitor almost in real time its use.
In order to accomplish that I’m using Flurry Analytics SDK. It’s free, too easy to integrate with our apps and games and it is small. In a matter of 10 minutes Flurry’s SDK was integrate, up and running.
If you don’t use any tool that lets you monitor your application’s performance you may be missing important information. I strongly recommend you to give a try on Flurry Analytics SDK.
All comments are very welcome (even to correct my poor English).
Please, try my games.