My #android #game is here: http://blog.plicatibu.com/myandapps
Now that EvenOrOdd is published I will write a series of articles explaining the process of my first game development. I will do it hoping to help anyone that like me wants to develop for the mobile platform and don’t know how to start.
I’m planning to split articles as follow:
- Introduction (this post):
- how did I decide which platform I would first develop
- what framework I would use (if any)
- what kind of game I would develop and its features.
- how to hire a graphic artist.
- monetization strategy.
- hot site.
- posts asking for beta testers
- forum posts asking for reviews
- post about the game
I’ve submitted my first #android #game to #Shop4Apps. After it has been approved I’ll post the link here.
@inneractive ‘s QA approved my first #android #game. Now I’m submitting it to #Shop4apps. It’s simple causal game developed with #andengine.
TwitMyPlace is a prof-of-concept of a product I want to develop.
At this moment it is neither polished nor ready for daily use but it’s working and I’m able to verify some very interesting points about both GPS and tweeter integration.
You can download it here.
As soon as TwitMyPlace gets ready for real usage, I will publish it on Android Market.
Would you like to be notified? Do you have any question? Fell free to contact me: [email protected].
AndEngine is an awesome engine to develop games on android platform. I love it.
To make things better, Richard A. Rogers will release a book named Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game.
Do I need to say anything else? Happy coding.
Disclaimer: Please note that the links for the book Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game in this post are affiliate links and I do earn a commission through any purchases that you make.
If you do make a purchase, I appreciate it greatly! If you wish, shoot me an email or let me know on the Facebook Page so I can thank you personally.
Picture 1 – Menu options using MenuScene
I’ve used this example from AndEngine. This example built a menu with just 2 options (2 strings: RESET and QUIT). At first everything worked fine.