-
Archives
Categories
Tags
adobe ads air andengine android api apps app store bada blackberry books business cocos2d cocos2d-x debug distimo download error Even Or Odd facebook flash games google howto ide inneractive interview iphone libgdx linux mac money motodev motorola ndk playbook plugin report revenue ruby sdk twitmyplace webos windows wordpress
Tag Archives: cocos2d-x
Cocos2d-x expands support to Windows 8 Metro
Yesterday cocos2d-x announced they’re supporting Windows 8 Metro.
Hey, I found out a nice project: Haxe NME
On March 17 read a very interesting post titled The mobile cross-platform developmentĀ headache.
How to solve – Blackberry Playbook simulator hangs on start up
Among many platforms, cocos2d-x let us develop for Blackberry Playbook. Blackberry offers a simulator to ease development. Unfortunately my video card is rather old and my VM stops loading at the point shown in picture 1. Picture 1 – Playbook … Continue reading
JNI crash course tutorial – Part 1
Hi. JNI is a knowledge anyone developing games with cocos2d-x must have. As I don’t known it enough to feel comfortable with the theme so I started studying it myself. During my learning process I like to take notes and … Continue reading
How to solve problems with build_native.sh and android-ndk-r7 on cocos2d-x
I’ve upgrade from android-ndk r6 to r7 today and solved some problems I’ve found with awk. After that I performed a full compilation on cocos2d-x’s HelloWorld to be sure everything else was ok. I got an unpleasant surprise: it wasn’t. … Continue reading
How to solve problems with Android NDK-7 and AWK
Today I’ve updated android-ndk from r6b to r7. When I executed
|
1 |
build_android.sh |
on my Linux I got the following error message:
|
1 2 3 4 5 6 7 8 |
/home/plicatibu/local/sdk/android-ndk/prebuilt/linux-x86/bin/awk: 1: ELF: not found /home/plicatibu/local/sdk/android-ndk/prebuilt/linux-x86/bin/awk: 4: Syntax error: word unexpected (expecting ")") Android NDK: Host 'awk' tool is outdated. Please define HOST_AWK to point to Gawk or Nawk ! make: Entering directory `/home/plicatibu/local/sdk/cocos2d-1.0.1-x-0.9.2/HelloWorld/android' /home/plicatibu/local/sdk/android-ndk/build/core/init.mk:258: *** Android NDK: Aborting. . Stop. make: Leaving directory `/home/plicatibu/local/sdk/cocos2d-1.0.1-x-0.9.2/HelloWorld/android' ~/local/sdk/cocos2d/HelloWorld/android plicatibu@ubuntu-home01:~/local/sdk/cocos2d/HelloWorld/android$ |
How to debug cocos2d-x and Java code using Eclipse
In the post Developing with cocos2d-x for android on Linux I told you how to compile your cocos2d-x and run it on Eclipse. Now I’m going to tell you how to debug both cocos2d-x native code and Java using MOTODEV … Continue reading
Developing with cocos2d-x for android on Linux
These days I came across a project named cocos2d-x. Itās a port of cocos2d game engine to C++ that allow us to use the same source code to generate versions for iPhone, Android, MS Window (32 bits) and WoPhones. In … Continue reading
Choose the framework and language that best fits your needs for gaming development
I’m getting more and more confused about so many (amazing) options available for mobile development. In the beginning I’ve came across andengine, libGDX, cocos2d for iPhone. These frameworks are platform specific.
