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Tag Archives: cocos2d
In this post I talked about the book.
Yesterday cocos2d-x announced they’re supporting Windows 8 Metro.
Hi. Many people would like to develop for iPhone, iPad and Mac but don’t have enough money to buy a Mac (me included).
Today I bought an amazing book about cocos2d. Amazing? Yes. You may be wondering why. Let me tell the reason: it has 100 recipes ready for use. There is no need to reinvent the wheel in order to solve day-to-day … Continue reading
I’m getting more and more confused about so many (amazing) options available for mobile development. In the beginning I’ve came across andengine, libGDX, cocos2d for iPhone. These frameworks are platform specific.