-
Archives
Categories
Tags
adobe ads air andengine android api apps app store bada blackberry books business cocos2d cocos2d-x debug distimo download error Even Or Odd facebook flash games google howto ide inneractive interview iphone libgdx linux mac money motodev motorola ndk playbook plugin report revenue ruby sdk twitmyplace webos windows wordpress
Tag Archives: cocos2d
The book is out: Mobile Game Engines: Interviews with Mobile Game Developers
In this post I talked about the book.
Cocos2d-x expands support to Windows 8 Metro
Yesterday cocos2d-x announced they’re supporting Windows 8 Metro.
How to develop games for iPhone without a Mac
Hi. Many people would like to develop for iPhone, iPad and Mac but don’t have enough money to buy a Mac (me included).
100 cocos2d recipes to ease your life
Today I bought an amazing book about cocos2d. Amazing? Yes. You may be wondering why. Let me tell the reason: it has 100 recipes ready for use. There is no need to reinvent the wheel in order to solve day-to-day … Continue reading
Posted in books, cocos2d, development, games, news
Tagged books, cocos2d, games, iphone
Leave a comment
Choose the framework and language that best fits your needs for gaming development
I’m getting more and more confused about so many (amazing) options available for mobile development. In the beginning I’ve came across andengine, libGDX, cocos2d for iPhone. These frameworks are platform specific.
