Tag Archives: cocos2d

The book is out: Mobile Game Engines: Interviews with Mobile Game Developers

In this post I talked about the book. Tweet

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Cocos2d-x expands support to Windows 8 Metro

Yesterday cocos2d-x announced they’re supporting Windows 8 Metro. Tweet

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How to develop games for iPhone without a Mac

Hi. Many people would like to develop for iPhone, iPad and Mac but don’t have enough money to buy a Mac (me included). Tweet

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100 cocos2d recipes to ease your life

Today I bought an amazing book about cocos2d. Amazing? Yes. You may be wondering why. Let me tell the reason: it has 100 recipes ready for use. There is no need to reinvent the wheel in order to solve day-to-day … Continue reading

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Choose the framework and language that best fits your needs for gaming development

I’m getting more and more confused about so many (amazing) options available for mobile development. In the beginning I’ve came across andengine, libGDX, cocos2d for iPhone. These frameworks are platform specific. Tweet

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