My Fisrt Game – Defining which assets were needed

The last post I told you how I decided which game I’d develop. Moreover, I’ve explained how I wish to represent the game in the mobile device.

To recap, Even or Odd rules are::
– there are two players. One designated even and the other one designated odd. One player is a human being and the other is a robot.

– each one can show any number of fingers between zero and five.

– the sum of both fingers is either an even or an odd number. This defines who won.

To represent all possible hands each player could chose I would need at least five hands. But it would be a little confusing to show both users hands pointing to the same side.

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My Fisrt Game – Choosing the game to be developed

In the last post I wrote how I chose the platform and the framework that I’d use for developing my games. Now I’m going to write how I decide which game I would develop.

I’ve developed softwares for CTI, such as IVRs, dialerssecure authentication, system integration, some web crawlers, among others, but I’ve never developed games.

I no nothing about this. I just know that I like them and I’d like to make my own games.

As I need hand holding with this kind of stuff I decided to start from the simplest game. Bellow are the premises:

  • the game should have a static background. Scrolling will be learned in the future.
  • all sprites should be static. No animation at this point.
  • no sound at all.
  • a single player game. No network. Neither bluetooth nor TCP (wifi, 3G, whatever).
  • the simplest artificial intelligence.

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My Fisrt Game – Introduction

Hi.

Now that EvenOrOdd is published I will write a series of articles explaining the process of my first game development. I will do it hoping to help anyone that like me wants to develop for the mobile platform and don’t know how to start.

I’m planning to split articles as follow:

  • Introduction (this post):
    • how did I decide which platform I would first develop
    • what framework I would use (if any)
  • what kind of game I would develop and its features.
  • how to hire a graphic artist.
  • monetization strategy.
  • marketing:
    • hot site.
    • twitter
    • forums
    • posts asking for beta testers
    • forum posts asking for reviews
    • post about the game

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