ArcadeBB is a great arcade sites theme for WordPress.
Unfortunately its development ceased some years ago.
Nevertheless this fact, many people still are looking for it. If you’re one of these people, you’re a lucky guy. I have it. Continue reading “WordPress Arcade Theme – ArcadeBB v4.0.3 (FREE)”
I’m so happy to announce my new game: Box Game. It’s a physics game that will challenge your skills: You have 30s to complete the level by putting boxes in the right spots.
Take a look at the video then play online and download it for your Android mobile phone. Continue reading “Box Game – Physics and skill in the same game”
Now I’m sharing my other 2 games (puzzle / skill) developed using Adobe Air. They can be played online or downloaded to Android mobile phones.
The games were made using Adobe Air. Continue reading “More games for you to play online and on your Android mobile phone”
I’m proud to announce (even being a little late) my dress up games. All these games are available for both platforms: online and Android.
They were developed using the Adobe Air. Continue reading “My DressUp Games – Play them online or on your Android mobile phone”
My intention here is to help you install and configure HaxeNME for Windows.
First of all, go here and download and install FlashDevelop. You may not have the intention to release Flash games but you will need it for debugging. Continue reading “How to install and configure NME on MS Windows”
My second game, Morra MatchSticks was released today.
It’s available on Android Market. Please, give it a try.
The last post I told you how I decided which game I’d develop. Moreover, I’ve explained how I wish to represent the game in the mobile device.
To recap, Even or Odd rules are::
– there are two players. One designated even and the other one designated odd. One player is a human being and the other is a robot.
– each one can show any number of fingers between zero and five.
– the sum of both fingers is either an even or an odd number. This defines who won.
To represent all possible hands each player could chose I would need at least five hands. But it would be a little confusing to show both users hands pointing to the same side.
Continue reading “My Fisrt Game – Defining which assets were needed”
In the last post I wrote how I chose the platform and the framework that I’d use for developing my games. Now I’m going to write how I decide which game I would develop.
I’ve developed softwares for CTI, such as IVRs, dialers , secure authentication, system integration, some web crawlers, among others, but I’ve never developed games.
I no nothing about this. I just know that I like them and I’d like to make my own games.
As I need hand holding with this kind of stuff I decided to start from the simplest game. Bellow are the premises:
- the game should have a static background. Scrolling will be learned in the future.
- all sprites should be static. No animation at this point.
- no sound at all.
- a single player game. No network. Neither bluetooth nor TCP (wifi, 3G, whatever).
- the simplest artificial intelligence.
Continue reading “My Fisrt Game – Choosing the game to be developed”
Now that EvenOrOdd is published I will write a series of articles explaining the process of my first game development. I will do it hoping to help anyone that like me wants to develop for the mobile platform and don’t know how to start.
I’m planning to split articles as follow:
- Introduction (this post):
- how did I decide which platform I would first develop
- what framework I would use (if any)
- what kind of game I would develop and its features.
- how to hire a graphic artist.
- monetization strategy.
- hot site.
- posts asking for beta testers
- forum posts asking for reviews
- post about the game
Continue reading “My Fisrt Game – Introduction”