Tagsadobe ads air andengine android api apps app store bada blackberry books business cocos2d cocos2d-x debug distimo download error Even Or Odd facebook flash games google howto ide inneractive interview iphone libgdx linux mac money motodev motorola ndk playbook plugin report revenue ruby sdk twitmyplace webos windows wordpress
Tag Archives: iphone
So you want to monetize your game but don’t want to use AdMob? Do you prefer to use AirPush because its high CPM? That’s easy on both native Android and native iPhone SDKs. But is it possible to integrate AirPush … Continue reading
So you made your great game for Android / iPhone using Adobe Air and want to make some money from it? Is it possible to use AdMob ads with them? – you may be wondering. Of course it is.
Hi. Many people would like to develop for iPhone, iPad and Mac but don’t have enough money to buy a Mac (me included).
Many of you guys who have a site or that developed for mobile (Android, iPhone, Symbian, Playbook, webOS, and so on) know what a publisher is. So do I. And what about the advertiser role? Do you have ever had … Continue reading
On March 17 read a very interesting post titled The mobile cross-platform development headache.
Today I bought an amazing book about cocos2d. Amazing? Yes. You may be wondering why. Let me tell the reason: it has 100 recipes ready for use. There is no need to reinvent the wheel in order to solve day-to-day … Continue reading
I’m getting more and more confused about so many (amazing) options available for mobile development. In the beginning I’ve came across andengine, libGDX, cocos2d for iPhone. These frameworks are platform specific.