Tag Archives: ndk

How to install and configure NME on MS Windows

My intention here is to help you install and configure HaxeNME for Windows. First of all, go here and download and install FlashDevelop. You may not have the intention to release Flash games but you will need it for debugging. … Continue reading

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How to solve problems with build_native.sh and android-ndk-r7 on cocos2d-x

I’ve upgrade from android-ndk r6 to r7 today and solved some problems I’ve found with awk. After that I performed a full compilation on cocos2d-x’s HelloWorld to be sure everything else was ok. I got an unpleasant surprise: it wasn’t. … Continue reading

Posted in android, cocos2d | Tagged , , , | 7 Comments

How to solve problems with Android NDK-7 and AWK

Today I’ve updated android-ndk from r6b to r7. When I executed

on my Linux I got the following error message:

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Posted in android, cocos2d | Tagged , , , , | 2 Comments

How to debug cocos2d-x and Java code using Eclipse

In the post Developing with cocos2d-x for android on Linux I told you how to compile your cocos2d-x and run it on Eclipse. Now I’m going to tell you how to debug both cocos2d-x native code and Java using MOTODEV … Continue reading

Posted in android, cocos2d, games | Tagged , , , , , , | 78 Comments

Developing with cocos2d-x for android on Linux

These days I came across a project named cocos2d-x. It’s a port of cocos2d game engine to C++ that allow us to use the same source code to generate versions for iPhone, Android, MS Window (32 bits) and WoPhones. In … Continue reading

Posted in android, cocos2d, games | Tagged , , , , , , , , , , | 26 Comments