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Tag Archives: revenue
So you want to monetize your game but don’t want to use AdMob? Do you prefer to use AirPush because its high CPM? That’s easy on both native Android and native iPhone SDKs. But is it possible to integrate AirPush … Continue reading
There are many ways to accomplish this while users are browsing your site. One way is to try to reduce the bounce rate (the visitors who have arrived at your site from a search engine and after just one page … Continue reading
It’s the earnings report of my first year. Well, in July 2011 I published my first game (Even Or Odd), and on November 2011 I released my Second games (Morra MatchSticks). Both run on Android.
Hi. This is the twelfth of a series of reports that I will post each and every month summarizing my progress. June 2012 earning performance was the best one up to now.
Hi. This is the eleventh of a series of reports that I will post each and every month summarizing my progress. May 2012 earning performed almost the same as April.
In the last post I talked about the first experiment as advertiser. Now I’m publishing the results. The first campaign was a pay-per-click type. The second one was a pay-per-impression type. Now it’s time to see the result.
Hi. This is the tenth of a series of reports that I will post each and every month summarizing my progress. April 2012 shows another drop on all my earnings.
The question is: is it worth the effort to publish in other stores besides the Google Play store (former Android Market) ?
Hi. This is the ninth of a series of reports that I will post each and every month summarizing my progress. March 2012 shows a drop on all my earnings (again).