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Tag Archives: sdk
How to install and configure NME on MS Windows
My intention here is to help you install and configure HaxeNME for Windows. First of all, go here and download and install FlashDevelop. You may not have the intention to release Flash games but you will need it for debugging.
Posted in development, games, haxe, nme, other
Tagged blackberry, download, flash, flashdevelop, games, haxe, ide, ndk, nme, playbook, sdk, webos, windows
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Error generating ofuscated apk… again
Today I tried to generate an ofuscated apk file and got the error message
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conversion to dalvik format failed with error 1 |
I’ve already written about this error here. The solution is exactly the same. It seems that when I requested SDK Manager to update my Android … Continue reading
How to install Motorola Xoom emulator
Motorola offers a bunch of emulators whose skins look like their real devices. Technically they’re not needed in order to develop / test your android applications. You could stick with default android emulators. I personally prefer to use emulators with … Continue reading
How to solve problems with Android NDK-7 and AWK
Today I’ve updated android-ndk from r6b to r7. When I executed
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build_android.sh |
on my Linux I got the following error message:
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/home/plicatibu/local/sdk/android-ndk/prebuilt/linux-x86/bin/awk: 1: ELF: not found /home/plicatibu/local/sdk/android-ndk/prebuilt/linux-x86/bin/awk: 4: Syntax error: word unexpected (expecting ")") Android NDK: Host 'awk' tool is outdated. Please define HOST_AWK to point to Gawk or Nawk ! make: Entering directory `/home/plicatibu/local/sdk/cocos2d-1.0.1-x-0.9.2/HelloWorld/android' /home/plicatibu/local/sdk/android-ndk/build/core/init.mk:258: *** Android NDK: Aborting. . Stop. make: Leaving directory `/home/plicatibu/local/sdk/cocos2d-1.0.1-x-0.9.2/HelloWorld/android' ~/local/sdk/cocos2d/HelloWorld/android plicatibu@ubuntu-home01:~/local/sdk/cocos2d/HelloWorld/android$ |
How to solve error unknown command crunch
Today I’ve updated my MOTODEV Studio for Android from version 3.0.0 to 3.0.1. After that, every time I tried to run my programs in the emulators I got an error and the following message
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ERROR: Unknown command 'crunch' |
In order to solve it … Continue reading
How to debug cocos2d-x and Java code using Eclipse
In the post Developing with cocos2d-x for android on Linux I told you how to compile your cocos2d-x and run it on Eclipse. Now I’m going to tell you how to debug both cocos2d-x native code and Java using MOTODEV … Continue reading
Developing with cocos2d-x for android on Linux
These days I came across a project named cocos2d-x. It’s a port of cocos2d game engine to C++ that allow us to use the same source code to generate versions for iPhone, Android, MS Window (32 bits) and WoPhones. In … Continue reading
Choose the framework and language that best fits your needs for gaming development
I’m getting more and more confused about so many (amazing) options available for mobile development. In the beginning I’ve came across andengine, libGDX, cocos2d for iPhone. These frameworks are platform specific.
Error using ProGuard with android-13
Today I’ve updated my Android SDK. After that I was unable to export obfuscated packages. The error message:
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conversion to dalvik format failed with error 1 |
