Tag Archives: sdk

How to install and configure NME on MS Windows

My intention here is to help you install and configure HaxeNME for Windows. First of all, go here and download and install FlashDevelop. You may not have the intention to release Flash games but you will need it for debugging. … Continue reading

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Error generating ofuscated apk… again

Today I tried to generate an ofuscated apk file and got the error message

I’ve already written about this error here. The solution is exactly the same. It seems that when I requested SDK Manager to update my Android … Continue reading

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How to install Motorola Xoom emulator

Motorola offers a bunch of emulators whose skins look like their real devices. Technically they’re not needed in order to develop / test your android applications. You could stick with default android emulators. I personally prefer to use emulators with … Continue reading

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How to solve problems with Android NDK-7 and AWK

Today I’ve updated android-ndk from r6b to r7. When I executed

on my Linux I got the following error message:

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How to solve error unknown command crunch

Today I’ve updated my MOTODEV Studio for Android from version 3.0.0 to 3.0.1. After that, every time I tried to run my programs in the emulators I got an error and the following message

In order to solve it … Continue reading

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How to debug cocos2d-x and Java code using Eclipse

In the post Developing with cocos2d-x for android on Linux I told you how to compile your cocos2d-x and run it on Eclipse. Now I’m going to tell you how to debug both cocos2d-x native code and Java using MOTODEV … Continue reading

Posted in android, cocos2d, games | Tagged , , , , , , | 78 Comments

Developing with cocos2d-x for android on Linux

These days I came across a project named cocos2d-x. It’s a port of cocos2d game engine to C++ that allow us to use the same source code to generate versions for iPhone, Android, MS Window (32 bits) and WoPhones. In … Continue reading

Posted in android, cocos2d, games | Tagged , , , , , , , , , , | 26 Comments

Choose the framework and language that best fits your needs for gaming development

I’m getting more and more confused about so many (amazing) options available for mobile development. In the beginning I’ve came across andengine, libGDX, cocos2d for iPhone. These frameworks are platform specific. Tweet

Posted in andengine, android, books, cocos2d, games, iphone, qt | Tagged , , , , , , , , , , | Leave a comment

Error using ProGuard with android-13

Today I’ve updated my Android SDK. After that I was unable to export obfuscated packages. The error message:

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