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Tag Archives: windows
Development Enviroment
A power surge later, not only I had to buy a new no-break, a new power supply and a new HD but I had to reinstall all my programs. As I develop for both Windows and Linux platforms, I install … Continue reading
How to solve error A call to PInvoke function MyMethod has unbalanced the stack.
Today I upgraded a C# program from .NET 2.0 to .NET 4.0 and started debugging it. I got the error message when pInvoke called a C++ function in one of my DLLs:
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A call to PInvoke function 'MyMethod' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature. |
Cocos2d-x expands support to Windows 8 Metro
Yesterday cocos2d-x announced they’re supporting Windows 8 Metro.
How to develop games for iPhone without a Mac
Hi. Many people would like to develop for iPhone, iPad and Mac but don’t have enough money to buy a Mac (me included).
How to install and configure NME on MS Windows
My intention here is to help you install and configure HaxeNME for Windows. First of all, go here and download and install FlashDevelop. You may not have the intention to release Flash games but you will need it for debugging.
Posted in development, games, haxe, nme, other
Tagged blackberry, download, flash, flashdevelop, games, haxe, ide, ndk, nme, playbook, sdk, webos, windows
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Hey, I found out a nice project: Haxe NME
On March 17 read a very interesting post titled The mobile cross-platform developmentĀ headache.
My Fisrt Game – Introduction
Hi. Now that EvenOrOdd is published I will write a series of articles explaining the process of my first game development. I will do it hoping to help anyone that like me wants to develop for the mobile platform and … Continue reading
