Today I bought an amazing book about cocos2d.
Amazing? Yes. You may be wondering why.
Let me tell the reason: it has 100 recipes ready for use.
There is no need to reinvent the wheel in order to solve day-to-day problems.
Cocos2d for iPhone 1 Game Development Cookbook is available in both print and digital forms.
When I get it I’ll write a review.
I’m getting more and more confused about so many (amazing) options available for mobile development.
In the beginning I’ve came across andengine, libGDX, cocos2d for iPhone. These frameworks are platform specific.
Continue reading “Choose the framework and language that best fits your needs for gaming development”
AndEngine is an awesome engine to develop games on android platform. I love it.
Moreover, AndEngine has a wonderful community. You can rest assured that you’ll find help anytime you need it.
To make things better, Richard A. Rogers will release a book named Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game.
Do I need to say anything else? Happy coding.
Disclaimer: Please note that the links for the book Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game in this post are affiliate links and I do earn a commission through any purchases that you make.
If you do make a purchase, I appreciate it greatly! If you wish, shoot me an email or let me know on the Facebook Page so I can thank you personally.