Annual income report – 2012

It’s the earnings report of my first year. Well, in July 2011 I published my first game (Even Or Odd), and on November 2011 I released my Second games (Morra MatchSticks). Both run on Android. Continue reading “Annual income report – 2012”

My Fisrt Game – How to outsource art for your game using freelancing sites

Hi. This is the fourth post I’m writing about how I published my first game.

In the previous one I’ve wrote about how I’ve defined the assets I would need for the game.

I’m not designer so I was decided to hire a professional to do all the art for me.

There are some issues I should address:

  • where would I find them?
  • how to chose the best one and still keep my budget?
  • how to specify what I need?
  • how to pay? In advance? I don’t think so.

Continue reading “My Fisrt Game – How to outsource art for your game using freelancing sites”

My Fisrt Game – Defining which assets were needed

The last post I told you how I decided which game I’d develop. Moreover, I’ve explained how I wish to represent the game in the mobile device.

To recap, Even or Odd rules are::
– there are two players. One designated even and the other one designated odd. One player is a human being and the other is a robot.

– each one can show any number of fingers between zero and five.

– the sum of both fingers is either an even or an odd number. This defines who won.

To represent all possible hands each player could chose I would need at least five hands. But it would be a little confusing to show both users hands pointing to the same side.

Continue reading “My Fisrt Game – Defining which assets were needed”

My Fisrt Game – Introduction


Now that EvenOrOdd is published I will write a series of articles explaining the process of my first game development. I will do it hoping to help anyone that like me wants to develop for the mobile platform and don’t know how to start.

I’m planning to split articles as follow:

  • Introduction (this post):
    • how did I decide which platform I would first develop
    • what framework I would use (if any)
  • what kind of game I would develop and its features.
  • how to hire a graphic artist.
  • monetization strategy.
  • marketing:
    • hot site.
    • twitter
    • forums
    • posts asking for beta testers
    • forum posts asking for reviews
    • post about the game

Continue reading “My Fisrt Game – Introduction”