Today I updated the BitMapFont project from Zaphod in order to it compile on new version of openfl (currently it’ for NME library).
I tested it with Flash, HTML5 and Android and it seems to be working as the original version.
I also submitted him a pull request. While he doesn’t accept it you can get the project from here.
I hope it helps someone.
All kudos for Zaphod for providing such useful library. Any problem in this new version is my fault.
I’m so happy to announce my new game: Box Game. It’s a physics game that will challenge your skills: You have 30s to complete the level by putting boxes in the right spots.
Take a look at the video then play online and download it for your Android mobile phone. Continue reading “Box Game – Physics and skill in the same game”
Now I’m sharing my other 2 games (puzzle / skill) developed using Adobe Air. They can be played online or downloaded to Android mobile phones.
The games were made using Adobe Air. Continue reading “More games for you to play online and on your Android mobile phone”
My new dress up game is available: Warzone Dress Up was released for both playing online and on Android.
So you want to monetize your game but don’t want to use AdMob? Do you prefer to use AirPush because its high CPM?
That’s easy on both native Android and native iPhone SDKs. But is it possible to integrate AirPush in games developed with Adobe Air?
Yes. It is. Continue reading “How to add AirPush ads into my Adobe Air games?”
I’m proud to announce that my new game Gwen Dress Up was released for both playing online and on Android.
Give it a try and let me know what you think.
So you developed your great Android application using Adobe Air, it runs fine on emulator but it doesn’t install on your real device? And the error issued is
Continue reading “Why my Adobe Air game fails with error INSTALL_FAILED_INVALID_APK when I try to install it into real devices?”
It’s the earnings report of my first year. Well, in July 2011 I published my first game (Even Or Odd), and on November 2011 I released my Second games (Morra MatchSticks). Both run on Android. Continue reading “Annual income report – 2012”
This post is a shameless self promotion 🙂
I’ve been interviewed by Jason Brownlee. His writing a book on mobile game development. Continue reading “Mobile Game Engines: Interviews with Mobile Game Developers”