Sometime ago I installed Ububtu on my brand new machine.
For some reasons I decided to remove Linux and install Windows 7. Everything worked fine until recently when my machine refused to boot showing the error message
error: unknown filesystem. grub rescue>_
This problem was caused because I didn’t removed Grub from MBR (Master Boot Record) and for some unknown reason it got lost.
The solution for this is quite simple.
Continue reading “How to solve “error: unknown filesystem. grub rescue>_””
A power surge later, not only I had to buy a new no-break, a new power supply and a new HD but I had to reinstall all my programs.
As I develop for both Windows and Linux platforms, I install both operating systems on my machine. To easy my work I have a list of all I have to install to make my life easier.
Just as a curiosity, I’m writing this post to show all tools I use. Continue reading “Development Enviroment”
Today I upgraded a C# program from .NET 2.0 to .NET 4.0 and started debugging it.
I got the error message when pInvoke called a C++ function in one of my DLLs:
A call to PInvoke function 'MyMethod' has unbalanced the stack.
This is likely because the managed PInvoke signature does not match the unmanaged target signature.
Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature.
Continue reading “How to solve error A call to PInvoke function MyMethod has unbalanced the stack.”
Many people would like to develop for iPhone, iPad and Mac but don’t have enough money to buy a Mac (me included). Continue reading “How to develop games for iPhone without a Mac”
My intention here is to help you install and configure HaxeNME for Windows.
First of all, go here and download and install FlashDevelop. You may not have the intention to release Flash games but you will need it for debugging. Continue reading “How to install and configure NME on MS Windows”
Now that EvenOrOdd is published I will write a series of articles explaining the process of my first game development. I will do it hoping to help anyone that like me wants to develop for the mobile platform and don’t know how to start.
I’m planning to split articles as follow:
- Introduction (this post):
- how did I decide which platform I would first develop
- what framework I would use (if any)
- what kind of game I would develop and its features.
- how to hire a graphic artist.
- monetization strategy.
- hot site.
- posts asking for beta testers
- forum posts asking for reviews
- post about the game
Continue reading “My Fisrt Game – Introduction”